Game developer Bungie's Destiny 2, the sequel to the popular Destiny franchise, will likely be released in 2016, according to the rumor mill, even as the House of Wolves expansion pack was formally launched last week receiving mixed reviews from fans.
Game Spresso reported that Bungie has partnered with Activision for a 10-year lockdown exclusivity to develop the Destiny franchise.
The report cited a December 2014 statement by Bungie community manager DeeJ as saying, "For 'Destiny 2,' the idea is that the Guardian that you have created is something you can bring along with you on that adventure. If you take a look at the way people have played other games for a long period of time, they've had a relationship with the same character for a very long time. It's a lot of fun to walk around the studio because there's always somebody thinking about visions for the future. The next place you'll go, the next enemy that you'll fight, the next thing you'll earn for doing those things."
As Bungie and Activision work on Destiny 2, Prima Games has listed four features it wishes to be included in the Destiny sequel, especially in the story mode. The new game should include new planet outside of our solar system to provide a change of scenery. The ability to pick up alien weapons is another cool addition to expand your arsenal of Auto Rifles, Shotguns and Hand Cannons.
In Destiny 2, players should have at least two safe zones instead of just one. The Tower should be a place to pick up the alien weapons and armor or buy them from neutral extra terrestrials. Another cool feature is an additional class from the usual Hunter, Titan and Warlock classes. Just like in Halo 2, players should be allowed to change into an alien class or go rogue with no allegiance to anyone.
And lastly, PC users should be allowed to play Destiny 2 and have a PC version of the game alongside Xbox One and PS4
Meanwhile, the Destiny's expansion pack, House of Wolves, was released recently but it does not feature new planets or races, and almost all the enemies were the same from the original, reported the Metro.
It described Destiny as a "perpetual motion engine for games" where players "play the same old maps again and again to get new upgrades to help you to play the same old maps again and again." It's the same with the House of Wolves, it said.
But while Euro Gamer believed that the House of Wolves needs more improvement, it does bring a more harmonious relationship between Destiny and Players. It added that the House of Wolves does provide much overhaul from the original Destiny, the changes and improvement made by the developers are a steap in the right direction.
Love or hate Destiny, we reported earlier that Destiny has about 9.5 million registered users, and that users of the game often play the game an average of more than three hours per day. The game is an MMO (massively multiplayer online) type, but the company is avoiding that term but accepts the description of "shared-world shooter."