Fallout 4 and Elder Scrolls 6 Release Date, Update: Spoilers Expose a Crucial Character, Out For 2018

Nov 27, 2015 01:21 AM EST

Fallout 4, the open world action role-playing video game from Bethesda Game Studios and Bethesda Softworks, was recently released on November 10, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.

This early, the single-playing game is experiencing some early success, with some spoilers already being released about the companions that join the player on the quest to find his son and to survive Boston in 2287, more than 200 years after a devastating nuclear war.

VG247 exposes one crucial character in Fallout 4, who is a member of the Railroad. Deacon poses a dual mystery, someone who can either be a remorseful character who regrets his past or a liar. The problem is, he is a spy who has been following you around.

Here are a few other places where you might spot him and get an inkling on who he really is: When emerge for the first time and get out near Vault 111, you will see a chair near the underground base. It sits near a Railroad symbol that means "ally."

Deacon appears once again in Diamond City as one of the security guards of the mayor who is arguing with Preston.

Deacon goes on to hide behind the disguise of other peripheral characters like a drifter, or inside a pod in the Memory Den, or a caravan worker at Bunker Hill.

Meanwhile, Gaming Bolt notes that those who are waiting patiently for Elder Scrolls 6 will have to wait a little while more for its release two years from now, the holiday season of 2018.

Speculations on this date are based on the fact that Bethesda likewise took this long to create and release Fallout 4.

However, in an interview with the Telegraph UK, Peter Hines, Bethesda Softworks' vice president of PR and marketing, said that they are not in a hurry to releasing a Skyrim 2, with the first installment being a very successful release in 2011.

Hines goes on to say that producing a good number of titles is not the key but coming out with well developed games, and saying, in a roundabout way, that Skyrim 2 is being done.

"We do smaller stuff, we don't publish to scale, we try to publish to quality. Make sure everything we do is noteworthy. Our approach to that hasn't differed. Here and there we might change our approach to how it's presented but we've still stuck to who we are."