Along with its release date, Hello Games' survival video game "No Man's Sky" has been revealed to be a full retail game and it will be released for more than $60.
According to Lazy Gamer, a previous Amazon pre-order for the game indicated that "No Man's Sky" would be priced at $60. As per the publication, the price of Hello Game's survival video game would challenge gamers' pockets, potentially driving them away from buying the game. Another reason behind this is that many players may view independently-produced games as less worthy than those set by large-scale publishers.
In 2015, Sony and Hello Games announced at Paris Games that "No Man's Sky" is set to come in June this year, without any detail on how much it would cost. Previous rumors said that the exploration game can be purchased at R949.00.
Developed and published by Hello Games, "No Man's Sky" is a science-fiction set in an infinite procedurally generated galaxy, as per the game website. In the game, players are allowed to extend their reach to the open universe, which encompasses more than 18 quintillion planets that serve as cradles to their own living creatures.
Through exploration, players obtain information about the planets, and they send the date to The Atlas, a universal data house that can be accessed by other players in the game. Players can also upgrade their character's tools by acquiring materials and blueprints. Also, players can access several kinds of starships, which let the dive deeper into the core of the outer space, deal with AI-controlled space wanderers or trade with other ships.
As the studio behind "Joe Danger Series," Hello Games initially announced "No Man's Sky" at the VGX event in 2013, along with a trailer for the game. The game received a spotlight when Sony revealed it at as E3 press event in June 2014. More details about the game were revealed earlier this year at the E3 2015 event.
In his interview with IGN (via Kpopstarz), Hello Games founder and "No Man's Sky" developer Sean Murray voiced his thoughts on the upcoming game. He said that they had a variety of different types of star, some of which were super rare, and one would start to realize they would tend to offer certain opportunities.
Murray also mentioned that in the previously released videos, zooming through the Galactic Map allowed players to get glimpses of various types, sizes, and colors of stars, and more interestingly, different formations.
The "No Man's Sky" developer added that the rule people had set themselves was that it was a game first and not a simulation. For Murray, space had to be fun, and everything one found in it should offer interesting ways of playing. In an example, Murray explained that a black hole could have been a cool gameplay element, but maybe a supernova was not too much.
"No Man's Sky" is set to be launched in June this year.